a near-finished game, releasing this sooner than id like cause i signed up for a game jam.. yikes!

note : i have only found out a day after releasing this that there exists a game called Snek GBA, sorry if anyone got confused by this

i really wanted this to release with everything but sound in v1.0, but i was dragged into a game jam, and never really recovered

this game is open source! (check "links" in "more information")

i dare you to beat my (as of writting this) best score of 2770, time: 47'12''46'''

current features:

  • DMG, SGB GBC compatibility
  • actually works
  • score, time, # of pauses (to prevent cheesing with it)
  • doesnt crash at 256 (you cant reach 256, snake length caps out at 255)
  • pretty fast
  • may or may not have a few oversights (sometimes the incorrect tile is used?)
  • decent amount of polish i guess? (cant 180)
  • runs on real hardware (untested actually, but runs in highly accurate emulators)

planned features:

  • score that isnt length*10
  • a few skins to choose from
  • music & sfx
  • general code cleanup (the source is a mess)
  • maybe ill improve the GBC/SGB compatibility (snek tongue is green, and fixing that would take a bit of effort)

a few notes :

  • ROM image name is pong, guess why.
  • length actually displays food eaten, this is intentional

absolutely no warranty!!

very short special thanks: pinobatch/pin8 (rand.z80)

Download

Download
pong.gb - main rom image 32 kB

Install instructions

this should run on any gb emulator or flashcart, my emulators of choice are BGB(pc) and pizzaboy(android)

other excellent pc emulators: SameBoy, Emulicious, Mesen2, maybe gambatte? (untested)

other good android emulators: lemuroid, retroarch with the SameBoy core

Development log

Comments

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damn. this in assembly language?

all paw-writen sm83, my first real attempt at a game in assembly. but i dont think ill go back to assembly, now that i have tried everyones favourite scripting language, javascript :p